|
Rummy rules
Here you can read the rules of the most common rummy games: Gin
Rummy, Kalooki and Oklahoma Gin.
- Gin Rummy rules
- Kalooki rules
- Oklahoma Gin rules
Gin Rummy rules
Gin Rummy is a skill-based card game for 2-4 players. The
game is played with one standard deck of 52 cards. In a 2 player
game each player is dealt 10 cards. In a 3-4 player game, each
player is dealt 7 cards. The goal in Gin Rummy is to be the
first player to get rid of all the cards in your hand, by
melding them into sets and runs and laying them down. A "set"
contains 3-4 cards of the same value, while a "run" consists of
3 or more consecutive cards of the same suit.
The players must begin a turn by drawing a
card either from the stick or discard piles, and adding it to
their hand. To complete their turn, players must discard a
single card from their hand onto the discard pile. There are
three ways to win a round of Gin rummy: Gin, Knock and Undercut.
Gin - is when players meld all the cards in their hand, laying
them down on the table at once and discarding their last card
onto the discard pile - while having no deadwood (unmatching
cards) left. Knock - is when players meld all the cards in their
hand and their deadwood count's total equals 10 or lower.
Finally, Undercut - is when players' deadwood count is equal to
the Knocker's or lower. After players Gin, their opponents may
lay their melds down onto the table, to decrease their deadwood
count and therefore reduce their amount of penalty points. After
players Knock, their defeated opponents may lay their melds down
onto the table, and add matching cards to the Knocker's original
melds only. Therefore, the Knock move provides the defeated
players with an opportunity to reduce their amount of penalty
points far more than Gin.
The winners of multi-round
Gin Rummy games are the players to accumulate the highest
amount of points. Gin is the move that rewards the winner with
the highest amount of points. Players who Gin are rewarded with
25 points, while their defeated opponents receive double the
amount of their deadwood count as penalty points. Undercut
rewards the winners with 20 points, and their defeated opponents
receive the difference in the counts of the winner's deadwood
and their own - as penalty points. The last winning move is
Knock. This move rewards the Knocker with 10 points, and his
defeated opponents are all credited with their deadwood count
minus the Knocker's deadwood count as penalty points. In Gin
Rummy, Aces count as 1 point and all the face cards are worth 10
points, while all other cards are worth their face value.
Kalooki rules
Kalooki is another classic skill-based Rummy game that
incorporates the use of wild cards and is best played with 2-4
players. Players are always dealt 13 cards, no matter how many
players participate. The goal in Kalooki, just like in all Rummy
games, is to be the first player to get rid of all the cards in
your hand, by melding them into sets and runs and laying them
down. A "set" contains 3-4 cards of the same value, while a
"run" consists of 3 or more consecutive cards of the same suit.
The players must begin a turn by drawing a card either from the
stick or discard piles, and adding it to their hand.
To complete their turn, players must discard
a single card from their hand onto the discard pile. Building is
an important element of Kalooki. During the their turn, players
may add matching cards to melds already laid down on the table
during previous rounds either by them or by other players. This
move is called Building. Players who build onto melded sets and
runs on the table, may do so in the following way: either adding
the corresponding card of the fourth suit to a 3 card set (in
case it contains a Joker, no repeated suits are allowed), or by
adding matching consecutive cards to either end of a run. In
builds, as in original melds, a Joker can be used as a
substitute for any card and acquires the value of the card it
represents. The reuse of Joker in Kalooki must be carried out
the following way: in a 3 card set that contains a Joke, the
Joker may be released for equal ranking cards of both missing
only. By adding just one card of one missing suit, a closed 4
card set is formed, from which the Joker may never be released.
In case a 3 card set contains two Jokers, players can add either
one of the missing suits, releasing one of the Jokers and
forming a closed 4 card set. In case a run contains a Joker, the
players to hold the card the Joker represents in their hand may
use it to release the Joker and reuse it elsewhere. In case
players release a Joker they must use it to melds cards and
laying them on table at the same turn. The Joker cannot be added
to the cards in their hand.
There are two ways to win a round of
Kalooki: Hunt and Going Out. Hunt is when players meld all
the cards in their hand, laying them down on the table at once
and discarding their last card onto the discard pile all at once
and in the same turn while having no umatching cards left. Going
Out is when players meld all the cards in their hand, laying
them down on the table gradually last card onto the discard
pile. In Kalooki, unlike other Rummy games, players cannot "lay
off" any cards after a player wins. When the winner calls, the
round is immediately over and the defeated opponents cannot
dispose of any of the cards they are holding, even if they match
any of melds on the table. Players who Hunt are rewarded with 40
points, while their defeated opponents receive penalty points on
the amount of the value of the cards in their hand X2. Players
who Go Out receive 20 points, while their defeated opponents
receive penalty points on the amount of the value of the cards
in their hand.
Oklahoma Gin
rules
Oklahoma Gin is a Gin Rummy variant, which is a skill-based
card game for 2-4 players. The game is played with one standard
deck of 52 cards. In a 2 player game each player is dealt 10
cards. In a 3-4 player game, each player is dealt 7 cards. The
goal in Oklahoma Gin is to be the first player to get rid of all
the cards in your hand, by melding them into sets and runs and
laying them down. A "set" contains 3-4 cards of the same value,
while a "run" consists of 3 or more consecutive cards of the
same suit. The players must begin a turn by drawing a card
either from the stick or discard piles, and adding it to their
hand. To complete their turn, players must discard a single card
from their hand onto the discard pile.
There are three ways to win a round of
Oklahoma Gin: Gin, Knock and Undercut. Gin - is when players
meld all the cards in their hand, laying them down on the table
at once and discarding their last card - while having no
deadwood (unmatching cards) left. Knock - is when players meld
all the cards in their hand and their deadwood count is equal to
the opening card's face value or lower. Finally, Undercut - is
when players' deadwood count is equal to the Knocker's or lower.
After players Gin, their opponents may lay their melds down onto
the table, to decrease their deadwood count and therefore reduce
their amount of penalty points. After players Knock, their
defeated opponents may lay their melds down onto the table, and
add matching cards to the Knocker's original melds only.
Therefore, the Knock move provides the defeated players with an
opportunity to reduce their amount of penalty points far more
than Gin.
The winners of multi-round Oklahoma Gin games
are the players to accumulate the highest amount of points. Gin
is the move that rewards the winner with the highest amount of
points. Players who Gin are rewarded with 25 points, while their
defeated opponents receive double the amount of their deadwood
count as penalty points. Undercut rewards the winners with 20
points, and their defeated opponents receive the difference in
the counts of the winner's deadwood and their own - as penalty
points. The last winning move is Knock. This move rewards the
Knocker with 10 points, and his defeated opponents are all
credited with their deadwood count minus the Knocker's deadwood
count as penalty points. In Oklahoma Gin, Aces count as 1 point
and all the face cards are worth 10 points, while all other
cards are worth their face value.
Source:
Rummy Royal
|